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Assetto Corsa : ウィキペディア英語版
Assetto Corsa

''Assetto Corsa'' (Italian for "racing setup") is a sim racing video game developed by the Italian video game developer Kunos Simulazioni. It is designed with an emphasis on realistic racing experience with support for extensive customisation and modability. The game was first released through the Steam's Early Access program on 8 November 2013,〔(【引用サイトリンク】title=Assetto Corsa on Steam )〕 while the final version of the game was released on 19 December 2014.
505 Games announced on 3 June 2015 that it would be bringing the game to Xbox One and PlayStation 4 in 2016.〔
==Development==
Kunos Simulazioni built ''Assetto Corsa'' on the experience acquired with the development of ''netKar Pro'' and ''Ferrari Virtual Academy''. Kunos Simulazioni acquired practical knowledge working closely to real motorsport as their R&D office is located on Vallelunga Circuit. The game includes renditions of international circuits (surveyed using both traditional and laser scanning technology), global car brands, racing prototypes, historic cars, single seaters and iconic cars.
''Assetto Corsa'' started development in 2010 with a driving school project for Automobile Club d'Italia. In 2011, Kunos moved to developing the game in Unity engine, however, due to constraints of external integrability – not being modding friendly, and due to long loading times, they decided to leave it. Eventually, they ended with building a completely in-house engine at the end of 2011.
The game is coded in multiple programming languages. C++ is used for the simulation part, and Go for multiplayer networking. User interface and launcher core is coded in C#, but the interface itself in HTML to allow users to create interface modifications. Python can be used for developing plugins for retrieving simulation data in real time. APIs used are DirectX 11 for graphics, FMOD for sound and ODE for collision detection and rigid body physics.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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